Sheldon Kunkel

From: [] Sent: Thursday, March 03, 2016 1:54 PM
To: Brad Coleman
Subject: Candidate for review

This resume has been forwarded to you at the request of Monster User xnerx06
Sheldon Kunkel
Job Title: no specified

Company: no specified

Rating: no specified

Screening score: no specified

Status: no specified

Hopkins, MN 55305

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Resume Headline: Sheldon Kunkel – Softare Engineer Resume Value: wmvrnzh8rsfx26zj

Sheldon Kunkel
10925 Wayzata Blvd, Apt. #205
Hopkins, MN, 55305
Phone: (507) 261-8590
• Object-Oriented software development and design in C#, C++, and Java
• Procedural software development in C, Ada, and Fortan
• Safety Critical testing including DO-178B level A
• Unity Game Engine with C# scripts and the open-source Mono Framework – technically equivalent to .NET 3.6
• Extensive Matlab experience including the Parallel Computing Toolbox and GPU acceleration – Won a Matlab
programming competition at ISU
• Additional experience with Python, CUDA, Haskell, HTML/CSS, JavaScript, and PHP
• Experience with IDE’s and debuggers such as MS Visual Studio, Eclipse, NetBeans, MonoDevelop, and XCode
• Version Control in MS Team Foundation Server in Visual Studio, Git with GitExtensions, and SVN with
• Experience with ancillary software development tools like Redmine, Beyond Compare, Notepad++, and Jenkins
• Experience with the following Engineering Tools: Star-CCM+, Solidworks, Ansys with Fluent, Tecplot, LaTeX,
XFLR5, X-Plane, and Matlab
• Experience administering a Linux server
• Experience with performance-critical software development and parallel algorithms
EXB Solution – Hopkins, MN
Software Engineer
• Automated software testing for a new Medtronic Pacemaker
o Test scripts written using C++ and a Medtronic in-house API
o Microsoft Visual Studio and Team Foundation Server
Jul 2015-Feb 2016
• Automated software testing for C-5M Super Galaxy upgrade
o DO-178B Level A with MCDC coverage
o Ada programming language
o Used Honeywell proprietary tools for debugging and test development
Parametric Studios, formerly VSI Aerospace – Ames, IA
Nov 2012-Jun 2015
Junior Engineer, previously Research Engineering Intern
• The only full-time developer working on DAVinCI Flight (
• Because of our small team, I had a wide range of responsibilities and was involved with many aspects of the
game’s design, development, and marketing as well as aspects of the business
• Developed wing an fuselage flow analysis algorithms for use in real-time flight simulation in Matlab, then
translated them to C
• Developed computational geometry tools for 3D printer export
• Developed a visual programming and system modeling tool based on Simulink, then used that tool extensively to
build educational missions
• Participated heavily in the full software-development spectrum—Requirements Gathering from End Users,
System Design, Development, Testing, Maintenance and Bug Fixes
• Used the Unity3D game engine with scripts written in C# – Wrote C libraries for computationally intensive tasks
with C# controller classes
• Initially developed and verified engineering algorithms in Matlab
• Built and managed a Linux-based file sharing and repository sever
Garmin International – Olathe, KS
Summer 2013
Aviation Software Engineering Intern
• Developed requirements-based module and automated test scripts for DO-178B level C certification
• Fixed a graphics glitch on a display page for Bell Helicopter under tight time constraints
• Made improvements to the integration of display systems and XPlane for simulating the Cessna Citation
Sovereign in the Human Factors lab
Dr. Vinay Dayal, Department of Aerospace Engineering – Ames, IA
• Emphasis on using parallel algorithms to increase performance
• Development was in C++ with CUDA and Matlab for the Nvidia Tesla GPGPU
Iowa State University Ames, IA
BS Aerospace Engineering – GPA: 3.12
• Also spent 2 years double-majoring in Software Engineering, but never completed that degree
• Completed 193 credits between the two programs
University of Wales – Swansea, Wales
Semester Abroad
• Studied Aerospace Engineering and Computer Science
Jan 2011-Jun 2011
Jan 2012-Aug 2012
• Developed high performance, finite-difference based wave propagation modeling software for layered,
anisotropic media

Experience BACK TO TOP

Job Title Company Experience
Softare Engineer EXB Solutions – Present

Additional Info BACK TO TOP

Current Career Level: Entry Level

Date of Availability: Immediately

Work Status: US – I am authorized to work in this country for any employer.

Active Security Clearance: None

US Military Service:

Citizenship: US citizen

Target Job: Target Job Title: Softare Engineer

Desired Job Type: Employee

Desired Status: Full-Time

Target Company: Company Size:


IT/Software Development
• General/Other: IT/Software Development
• Software/Web Development

Target Locations: Selected Locations: US-MN-Minneapolis

Relocate: No

Willingness to travel: Up to 25% travel

Languages: Languages Proficiency Level
English Fluent

  • Updated 8 years ago

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